New Major GlyphsWhat am I most excited about?
New Minor Glpyhs
Glyph of Eternal Earth:
Lightning Bolt now has a chance to add a charge to the Shaman's active
Earth Shield. This cannot cause
Earth Shield to exceed 9 charges.
Glyph of Purging: Successfully Purging a target now grants a stack of
Maelstrom Weapon.
Major Glyphs Changes
Glyph of Astral Fixation:
Astral Recall now takes the Shaman to their capital's Earthshrine.
Glyph of Compy:
Hex now transforms enemies into a Compy.
Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
Glyph of Flaming Serpent: The Shaman's
Searing Totem now resembles Vol'jin's Serpent Ward.
Glyph of Lingering Ancestors: Resurrecting someone with
Ancestral Spirit causes a ghostly ancestor to follow them around for a short time.
Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors.
Glyph of Spirit Wolf:
Ghost Wolf can be now be used while the Shaman is a ghost.
Glyph of Chaining now increases the cooldown on
Chain Heal by 2 seconds, down from a 4 second increase.
Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%).
Glyph of Fire Elemental Totem now reduces the cooldown and duration for
Fire Elemental Totem by 50%, up from 40%.
Glyph of Frost Shock now reduces the cooldown of
Frost Shock by 2 seconds.
Glyph of Grounding Totem now increases the cooldown of
Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase).
Glyph of Riptide reduces the initial direct healing of
Riptide by 75%, down from a 90% reduction to healing.
Glyph of Compy:
Hex now transforms enemies into a Compy.
Glyph of Astral Fixation:
Astral Recall now takes the Shaman to their capital's Earthshrine.
Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
None of the Major Glyph changes are too exciting for Elemental. I do like the reduced cooldown on Fire Elemental Totem though.
You know what would be super awesome? With the addition of Raptors to Hex and Glyph of Spirit Raptors. Ghost Raptor in place of Ghost Wolf!






