New Major GlyphsWhat am I most excited about?
New Minor Glpyhs
- Glyph of Eternal Earth: Lightning Bolt now has a chance to add a charge to the Shaman's active Earth Shield. This cannot cause Earth Shield to exceed 9 charges.
- Glyph of Purging: Successfully Purging a target now grants a stack of Maelstrom Weapon.
Major Glyphs Changes
- Glyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine.
- Glyph of Compy: Hex now transforms enemies into a Compy.
- Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
- Glyph of Flaming Serpent: The Shaman's Searing Totem now resembles Vol'jin's Serpent Ward.
- Glyph of Lingering Ancestors: Resurrecting someone with Ancestral Spirit causes a ghostly ancestor to follow them around for a short time.
- Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
- Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors.
- Glyph of Spirit Wolf: Ghost Wolf can be now be used while the Shaman is a ghost.
- Glyph of Chaining now increases the cooldown on Chain Heal by 2 seconds, down from a 4 second increase.
- Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%).
- Glyph of Fire Elemental Totem now reduces the cooldown and duration for Fire Elemental Totem by 50%, up from 40%.
- Glyph of Frost Shock now reduces the cooldown of Frost Shock by 2 seconds.
- Glyph of Grounding Totem now increases the cooldown of Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase).
- Glyph of Riptide reduces the initial direct healing of Riptide by 75%, down from a 90% reduction to healing.
- Glyph of Compy: Hex now transforms enemies into a Compy.
- Glyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine.
- Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
- Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
None of the Major Glyph changes are too exciting for Elemental. I do like the reduced cooldown on Fire Elemental Totem though.
You know what would be super awesome? With the addition of Raptors to Hex and Glyph of Spirit Raptors. Ghost Raptor in place of Ghost Wolf!
OMG a compy! That is cool!
ReplyDeleteRain of frogs??? OMG!
Shamans get all the cool stuff.
Ino but Glyph of One with Nature looks cool for Druids!
DeleteFor baby dinos and a rain of frogs I'm almost tempted to level another shaman.
ReplyDeleteI am tempted to try Enhanncement for the first time for more raptors!
DeleteOh wow, these glyphs sound seriously cool. I think I'll be spending more time on my Shammy in 5.4.
ReplyDeleteI had a brief look through the glyphs for other classes, none were as cool as these!
DeleteI'm most excited about the Rain of Frogs. I think it will be fun to cast Healing Rain and then summon froggies on top of it!
ReplyDeleteI might have to try out the Compy glyph, and the Spirit Raptors sound pretty cool, too. Those glpyhs kind of make me want to roll a Troll Shaman.
Raptors are perfect for a Troll! I do love my Orc though!
DeleteI really, REALLY need to start reading patch notes more! Thanks Luxy! You KNOW I'm excited!
ReplyDeleteI'll keep posting Shaman stuff!
Delete